After taking awhile to mill about and mess with this and that (I attended BlizzCon, self-taught some electronics stuff, which I used to make a costume for BlizzCon, as well as learning Flash's ActionScript 3) I've decided that my next official project will be a 2D-Isometric Graphics engine. My learning goals for this project will be that of organization and "good" architecture.
Alright, about a month ago I successfully completed the game "Battlefield Chess" which was just a small project I dropped the world for to complete for a friend-of-a-friend who was willing to drop $1000 for its completion. Worth it. The game was written in C/C++ alongside SDL.
I am successfully futzin' about.[[Image:Current State Of Battlefield Chess (5/13/2007)|left|100x77px|Just the current state of my project for a friend. You see here all programmer art. The game is all multi-player at the moment, and as you can see I have chatting and most of the gameplay in. In the near future I intend to improve the art, and implemen]]