This is just going to be a standard run-of-the-mill 2D-Isometric Graphics engine using SDL and C/C++.
More to come?
After taking awhile to mill about and mess with this and that (I attended BlizzCon, self-taught some electronics stuff, which I used to make a costume for BlizzCon, as well as learning Flash's ActionScript 3) I've decided that my next official project will be a 2D-Isometric Graphics engine. My learning goals for this project will be that of organization and "good" architecture.